by Code Generator

Popularity

3 out of 5 levels

about 50K users per month
Visit

Service information

Plans

freepaid

Platforms

Requirements

social authGoogleGoogle sign inemail requiredaccount registration required

Description

Ask Codi is a website designed to convert code, fix errors, and generate Python code. It offers both free and paid plans but requires account registration through social auth, Google sign-in, or email.

Examples

💻🔀

Convert Code

inputs

import random

import string

def generate_password(length):

  # Define the possible characters in the password

  characters = string.ascii_letters + string.digits + "!@#$%^&*()"

  # Randomly select characters from the pool and form the password

  password = ''.join(random.choice(characters) for i in range(length))

  return password

# Specify the length of the password

password_length = 12

password = generate_password(password_length)

print("Generated Password:", password)

outputs

#include <stdio.h>

#include <stdlib.h>

#include <string.h>

#include <time.h>

char* generate_password(int length) {

  char characters[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789!@#$%^&*()";

  int characters_length = strlen(characters);

  char* password = (char*)malloc((length + 1) * sizeof(char));

   

  srand(time(NULL)); // Seed for random number generation

  for (int i = 0; i < length; i++) {

    int random_index = rand() % characters_length;

    password[i] = characters[random_index];

  }

  password[length] = '\0'; // Null-terminate the password string

   

  return password;

}

int main() {

  int password_length = 12;

  char* password = generate_password(password_length);

  printf("Generated Password: %s\n", password);

  free(password); // Free the allocated memory

  return 0;

}

Challenges and noteworthy aspects encountered during the translation:

  1. C does not have a built-in function for generating random characters like Python's random.choice. Instead, it uses the rand function from the stdlib.h library along with the srand function to seed the random number generator.
  2. Memory management is manual in C, so we need to use malloc to allocate memory for the password string and free to release the memory after its use.
  3. The null terminator \0 is explicitly added to the end of the password string in C to mark its end.
  4. The time.h library is used to seed the random number generator with the current time to ensure different passwords are generated each time the program is run.

The translated C code preserves the logic, functionality, and structure of the original Python code while adhering to the idiomatic expressions and nuances of the C language.

🔧💻

Fix Errors In Code

inputs

import random

def get_computer_choice():

  choices = ['rock', 'paper', 'scissor']

  return random.choice(choices)

def get_user_choice():

  choice = input("Choose rock, paper, or scissors: ")

  if choice not in ['rock', 'paper', 'scissors']:

    print("Invalid choice. Try again.")

    return get_user_choice()

  return choice

def determine_winner(user, computer):

  if user == computer:

    return "It's a tie!"

  elif (user == 'rock' and computer == 'scissors') or \

     (user == 'scissors' and computer == 'paper') or \

     (user == 'paper' and computer == 'rock'):

    return "You win!"

  else:

    return "Computer wins!"

def play_game():

  player_score = 0

  computer_score = 0

  while True:

    computer_choice = get_computer_choice()

    user_choice = get_user_choice()

    print(f"Computer chose: {computer_choice}")

    result = determine_winner(user_choice, computer_choice)

    print(result)

    if result == "You win!":

      player_score += 1

    elif result == "Computer wins!":

      computer_score += 1

    print(f"Score: You {player_score} - Computer {computer_score}")

    if input("Play again? (yes/no): ") == 'no':

      break

if __name__ == "__main__":

  play_game()

outputs

import random

def get_computer_choice():

  choices = ['rock', 'paper', 'scissors']

  return random.choice(choices)

def get_user_choice():

  while True:

    choice = input("Choose rock, paper, or scissors: ").lower()

    if choice in ['rock', 'paper', 'scissors']:

      return choice

    else:

      print("Invalid choice. Try again.")

def determine_winner(user, computer):

  if user == computer:

    return "It's a tie!"

  elif (user == 'rock' and computer == 'scissors') or \

     (user == 'scissors' and computer == 'paper') or \

     (user == 'paper' and computer == 'rock'):

    return "You win!"

  else:

    return "Computer wins!"

def play_game():

  player_score = 0

  computer_score = 0

  while True:

    computer_choice = get_computer_choice()

    user_choice = get_user_choice()

    print(f"Computer chose: {computer_choice}")

    result = determine_winner(user_choice, computer_choice)

    print(result)

    if result == "You win!":

      player_score += 1

    elif result == "Computer wins!":

      computer_score += 1

    print(f"Score: You {player_score} - Computer {computer_score}")

    if input("Play again? (yes/no): ").lower() != 'yes':

      break

if __name__ == "__main__":

  play_game()

Changes made:

  1. Modified the get_user_choice function to handle case insensitivity and continuously prompt for a valid choice until received.
  2. Updated the logic for determining the winner in determine_winner function.
  3. Updated the game loop in play_game function to continue the game based on user input.

This code should now run as intended and adhere to best practices in Python.

🐍💻

Generate Python Code

inputs
outputs

import random

def determine_winner(player, computer):

  if player == computer:

    return "It's a tie!"

  elif (player == "rock" and computer == "scissors") or (player == "paper" and computer == "rock") or (player == "scissors" and computer == "paper"):

    return "You win!"

  else:

    return "Computer wins!"

def play_game():

  player_score = 0

  computer_score = 0

  while True:

    player_choice = input("Enter your choice (rock, paper, scissors) or 'exit' to stop: ").lower()

    if player_choice == "exit":

      break

    elif player_choice not in ["rock", "paper", "scissors"]:

      print("Invalid choice. Please enter 'rock', 'paper', or 'scissors'.")

      continue

    computer_choice = random.choice(["rock", "paper", "scissors"])

    print(f"Computer chooses {computer_choice}.")

    result = determine_winner(player_choice, computer_choice)

    print(result)

    if result == "You win!":

      player_score += 1

    elif result == "Computer wins!":

      computer_score += 1

    print(f"Score - You: {player_score}, Computer: {computer_score}")

play_game()

Features

  • Code generation
  • Code analysis
  • Code assistance
  • Visual coding

Perfect for

  • Developers
  • Programmers
Share this page: